Thursday, April 21, 2005

 

.n3d file format wip

Currently, I'm working on a 3D model file format, Quake II based but easier and nds friendly.

It features texture mapping, precalculated vertex normals and animation table. It will also include display lists/gl commands and possibly embebed textures in the near future.

Ogre


Conversion tools from .md2 and .3ds are being tested at the moment.
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