Saturday, September 24, 2005

 

I'll be back soon

Sorry for the lack of updates in the last weeks. My Neoflash writer was broken and I can't work on my projects until I receive a new device. The emulators don't work neither because of the big data size I'm working with, so I'm in a break for now.

Stay tunned, I will continue as soon as I get my MK2.

Monday, August 08, 2005

 

DSM Viewer v0.2

Changes:

-Greatly improved loading and decoding time.
-Touchscreen controls to change pages.
-Display page thumbnail in the touchscreen.
-Added a nice splashscreen.



You can download this version with DSMagazine 5 from here

Friday, July 01, 2005

 

DSM Viewer v0.1

I've been working on a tool to read a spanish NintendoDS magazine on the NintendoDS. It's just a simple jpg viewer with touch screen control. I will release a generic comic/magazine/jpg gallery loader when I find the way to read data from the cartridge. For now you will have to read this great magazine (easier if you can understand spanish... ^^ )

Download

DSM Viewer v0.1

Sunday, May 22, 2005

 

First details

Ok, bad news first: I have been ill for two weeks and I couldn't work on anything during that time. Unfortunately, the deadline for the compos is too near, so I missed my chance to enter.

On the other hand, since I don't need to keep it secret anymore, I will give the first details about the project. It will be a fighting game about Naruto, the world famous anime. Fully cel-shaded 3D characters fighting 1 vs 1, and will use the touch screen to select and perform special attacks.

I will need some help in the future from 3D artists, because I really suck at texturing and animating.

Finally, here is the first image:

Naruto1


Naruto character fully animated and ready to kick some asses. I hope I'm fine in 2-3 more days, so I can continue working on it.

Friday, May 06, 2005

 

Graphic engine finished

After 2 weeks of hard work to get familiar with ndslib, I'm glad to announce that my first 3D engine for the DS is up and running. All features implemented and no bugs left, so now I can start to make the game itself!

Sorry, no screenshots yet. You have to keep waiting ;)

Thursday, May 05, 2005

 

Let's get the real coding started!

I just received my NeoFlash two days ago (thx NeoFlash team). I have to say that it works really well, and I'm making great progresses now that I can try things on real hardware.

Currently, I'm working on a 3D toon shading engine for a game that some of you will love... ^^ I'm keepeng the details secret until I have something solid to show off (a month or so), but stay tuned, as I can give some clues in the future if I feel like it... :)

NeoFlash


You can visit the NeoFlash site by clicking in the banner on the left if you want more info about this marvellous gadget.

Thursday, April 21, 2005

 

.n3d file format wip

Currently, I'm working on a 3D model file format, Quake II based but easier and nds friendly.

It features texture mapping, precalculated vertex normals and animation table. It will also include display lists/gl commands and possibly embebed textures in the near future.

Ogre


Conversion tools from .md2 and .3ds are being tested at the moment.
 

Site inaguration

From now on I'm going to publish here all my projects for the Nintendo DS.

Stay tuned!

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